﻿using System.Text.Json.Serialization;

namespace SMCL.Core.Utils.Types.Json
{
    public class GameInfo_Library_Rule_OS
    {
        [JsonInclude, JsonPropertyName("name")]
        public string? Name { get; set; }
        [JsonInclude, JsonPropertyName("arch")]
        public string? Arch { get; set; }
    }
}
